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Stonehearth multiplayer server
Stonehearth multiplayer server











stonehearth multiplayer server

"duration" - a time expression representing how much in-game time we want to wait.Their controllers can be found in stonehearth/services/server/game_master/controllers/encounters.Īn encounter that waits for the specified length of game time before triggering its out edges. A boolean for enabling tuning overrides for the "duration" parameter of this encounter. You can check an example in the "encounter_tuning_overrides" section from stonehearth/data/game_mode/hard/hard.json (the field is called `"delay" there).

stonehearth multiplayer server

"destroy_on_trigger" - optional field.In this case, the modifier would be applied when the player chooses hard mode. "continue_on_disconnect" - optional field.A boolean to destroy this node after the out edge is triggered. A boolean for continuing to run this node when a player (client) disconnects from a multiplayer game. "time" - the in-game time of day with an optional random element."encounter_type" : "wait_for_time_of_day" It's false by default (pauses this encounter / timer and resumes it once the player reconnects).Īn encounter that waits until a given game time of day before triggering its out edges. "5:00+1h30m" means 'between 5:00 AM and 6:30 AM'.Īn encounter that waits for an event on an entity (or entitites) before triggering its out edges. It's the developers’ first step into a live service game. "source" - object where the event will be listened to. The Outlast Trials marks a new beginning for Red Barrels and its impressive IP in ways other than its fantastic multiplayer. This property can also be an array, e.g.: [ Usually an entity from a previous encounter that has been registered in the shared context. The out edge will trigger once the event has been triggered for all of the sources. Release date: 2016Genre:,Developer: Iron Lore Entertainment, THQ NordicPublishing: THQ NordicType of publication: RePackInterface language: RUS ENGSpeech. Notice that these entries can also refer to more than one entity too (e.g. it shines the most whenever players participate in a multiplayer server such as Hypixel, where players battle against each other in a special game mode. in a previous encounter we create a random number of skeletons and store a reference to each of them in "spawn_enemy_entities.skeletons"). If true, continues to listen and trigger out edges until this node is destroyed. If true, and "source" refers to multiple entities, triggers the out edge when any entry has the event triggered, instead of when all sources have had the event triggered. Normally used with "repeatable" : true.Īn encounter that waits for the player to reach a specified net worth before triggering its out edges. Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines community management and combat with infinite building possibilities. "threshold" - when net worth is higher than the threshold, the out edge will be triggered.













Stonehearth multiplayer server